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AmigActive 10
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AACD 10.iso
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mpatrol.c
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C/C++ Source or Header
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2000-04-23
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21KB
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520 lines
/***************************************************************************
Moon Patrol memory map (preliminary)
driver by Nicola Salmoria
0000-3fff ROM
8000-83ff Video RAM
8400-87ff Color RAM
e000-e7ff RAM
read:
8800 protection
d000 IN0
d001 IN1
d002 IN2
d003 DSW1
d004 DSW2
write:
c820-c87f sprites
c8a0-c8ff sprites
d000 sound command
d001 flip screen
I/O ports
write:
10-1f scroll registers
40 background #1 x position
60 background #1 y position
80 background #2 x position
a0 background #2 y position
c0 background control?
***************************************************************************/
#include "driver.h"
#include "sndhrdw/irem.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
WRITE_HANDLER( mpatrol_scroll_w );
WRITE_HANDLER( mpatrol_bg1xpos_w );
WRITE_HANDLER( mpatrol_bg1ypos_w );
WRITE_HANDLER( mpatrol_bg2xpos_w );
WRITE_HANDLER( mpatrol_bg2ypos_w );
WRITE_HANDLER( mpatrol_bgcontrol_w );
WRITE_HANDLER( mpatrol_flipscreen_w );
int mpatrol_vh_start(void);
void mpatrol_vh_stop(void);
void mpatrol_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void mpatrol_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( mpatrol_input_port_3_r );
/* this looks like some kind of protection. The game does strange things */
/* if a read from this address doesn't return the value it expects. */
READ_HANDLER( mpatrol_protection_r )
{
//logerror("%04x: read protection\n",cpu_get_pc());
return cpu_get_reg(Z80_DE) & 0xff;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x8800, 0x8800, mpatrol_protection_r },
{ 0xd000, 0xd000, input_port_0_r }, /* IN0 */
{ 0xd001, 0xd001, input_port_1_r }, /* IN1 */
{ 0xd002, 0xd002, input_port_2_r }, /* IN2 */
{ 0xd003, 0xd003, mpatrol_input_port_3_r }, /* DSW1 */
{ 0xd004, 0xd004, input_port_4_r }, /* DSW2 */
{ 0xe000, 0xe7ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
{ 0x8400, 0x87ff, colorram_w, &colorram },
{ 0xc820, 0xc87f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xc8a0, 0xc8ff, MWA_RAM, &spriteram_2 },
{ 0xd000, 0xd000, irem_sound_cmd_w },
{ 0xd001, 0xd001, mpatrol_flipscreen_w }, /* + coin counters */
{ 0xe000, 0xe7ff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x10, 0x1f, mpatrol_scroll_w },
{ 0x40, 0x40, mpatrol_bg1xpos_w },
{ 0x60, 0x60, mpatrol_bg1ypos_w },
{ 0x80, 0x80, mpatrol_bg2xpos_w },
{ 0xa0, 0xa0, mpatrol_bg2ypos_w },
{ 0xc0, 0xc0, mpatrol_bgcontrol_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( mpatrol )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for ? frames to be consistently recognized */
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 17 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c, "10000 30000 50000" )
PORT_DIPSETTING( 0x08, "20000 40000 60000" )
PORT_DIPSETTING( 0x04, "10000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Sector Selection", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1" ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x09, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_8C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2" ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
INPUT_PORTS_END
/* Identical to mpatrol, the only difference is the number of lives */
INPUT_PORTS_START( mpatrolw )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for ? frames to be consistently recognized */
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 17 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c, "10000 30000 50000" )
PORT_DIPSETTING( 0x08, "20000 40000 60000" )
PORT_DIPSETTING( 0x04, "10000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Sector Selection", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1" ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x09, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_8C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2" ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout bgcharlayout =
{
32,32, /* 32*32 characters (actually, it is just 1 big 256x64 image) */
8, /* 8 characters */
2, /* 2 bits per pixel */
{ 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 2*8+0, 2*8+1, 2*8+2, 2*8+3, 3*8+0, 3*8+1, 3*8+2, 3*8+3,
4*8+0, 4*8+1, 4*8+2, 4*8+3, 5*8+0, 5*8+1, 5*8+2, 5*8+3, 6*8+0, 6*8+1, 6*8+2, 6*8+3, 7*8+0, 7*8+1, 7*8+2, 7*8+3 },
{ 0*512, 1*512, 2*512, 3*512, 4*512, 5*512, 6*512, 7*512, 8*512, 9*512, 10*512, 11*512, 12*512, 13*512, 14*512, 15*512,
16*512, 17*512, 18*512, 19*512, 20*512, 21*512, 22*512, 23*512, 24*512, 25*512, 26*512, 27*512, 28*512, 29*512, 30*512, 31*512 },
8*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 64 },
{ REGION_GFX2, 0x0000, &spritelayout, 64*4, 16 },
{ REGION_GFX3, 0x0000, &bgcharlayout, 64*4+16*4+0*4, 1 }, /* top half */
{ REGION_GFX3, 0x0800, &bgcharlayout, 64*4+16*4+0*4, 1 }, /* bottom half */
{ REGION_GFX4, 0x0000, &bgcharlayout, 64*4+16*4+1*4, 1 }, /* top half */
{ REGION_GFX4, 0x0800, &bgcharlayout, 64*4+16*4+1*4, 1 }, /* bottom half */
{ REGION_GFX5, 0x0000, &bgcharlayout, 64*4+16*4+2*4, 1 }, /* top half */
{ REGION_GFX5, 0x0800, &bgcharlayout, 64*4+16*4+2*4, 1 }, /* bottom half */
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_mpatrol =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz ? */
readmem,writemem,0,writeport,
interrupt,1
},
IREM_AUDIO_CPU
},
57, 1790, /* accurate frequency, measured on a real board, is 56.75Hz. */
/* the Lode Runner manual (similar but different hardware) */
/* talks about 55Hz and 1790ms vblank duration. */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 32*8-1 },
gfxdecodeinfo,
128+32+32,64*4+16*4+3*4,
mpatrol_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
mpatrol_vh_start,
mpatrol_vh_stop,
mpatrol_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
IREM_AUDIO
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mpatrol )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "mp-a.3m", 0x0000, 0x1000, 0x5873a860 )
ROM_LOAD( "mp-a.3l", 0x1000, 0x1000, 0xf4b85974 )
ROM_LOAD( "mp-a.3k", 0x2000, 0x1000, 0x2e1a598c )
ROM_LOAD( "mp-a.3j", 0x3000, 0x1000, 0xdd05b587 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3e", 0x0000, 0x1000, 0xe3ee7f75 ) /* chars */
ROM_LOAD( "mp-e.3f", 0x1000, 0x1000, 0xcca6d023 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-b.3m", 0x0000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x1000, 0x1000, 0x9b72133a )
ROM_REGION( 0x1000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3l", 0x0000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_REGION( 0x1000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3k", 0x0000, 0x1000, 0xc7aa1fb0 )
ROM_REGION( 0x1000, REGION_GFX5 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3h", 0x0000, 0x1000, 0xa0919392 )
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_END
ROM_START( mpatrolw )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "mpw-a.3m", 0x0000, 0x1000, 0xbaa1a1d4 )
ROM_LOAD( "mpw-a.3l", 0x1000, 0x1000, 0x52459e51 )
ROM_LOAD( "mpw-a.3k", 0x2000, 0x1000, 0x9b249fe5 )
ROM_LOAD( "mpw-a.3j", 0x3000, 0x1000, 0xfee76972 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mpw-e.3e", 0x0000, 0x1000, 0xf56e01fe ) /* chars */
ROM_LOAD( "mpw-e.3f", 0x1000, 0x1000, 0xcaaba2d9 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-b.3m", 0x0000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x1000, 0x1000, 0x9b72133a )
ROM_REGION( 0x1000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3l", 0x0000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_REGION( 0x1000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3k", 0x0000, 0x1000, 0xc7aa1fb0 )
ROM_REGION( 0x1000, REGION_GFX5 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3h", 0x0000, 0x1000, 0xa0919392 )
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_END
ROM_START( mranger )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "mp-a.3m", 0x0000, 0x1000, 0x5873a860 )
ROM_LOAD( "mr-a.3l", 0x1000, 0x1000, 0x217dd431 )
ROM_LOAD( "mr-a.3k", 0x2000, 0x1000, 0x9f0af7b2 )
ROM_LOAD( "mr-a.3j", 0x3000, 0x1000, 0x7fe8e2cd )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3e", 0x0000, 0x1000, 0xe3ee7f75 ) /* chars */
ROM_LOAD( "mp-e.3f", 0x1000, 0x1000, 0xcca6d023 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-b.3m", 0x0000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x1000, 0x1000, 0x9b72133a )
ROM_REGION( 0x1000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3l", 0x0000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_REGION( 0x1000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3k", 0x0000, 0x1000, 0xc7aa1fb0 )
ROM_REGION( 0x1000, REGION_GFX5 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mp-e.3h", 0x0000, 0x1000, 0xa0919392 )
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_END
GAME( 1982, mpatrol, 0, mpatrol, mpatrol, 0, ROT0, "Irem", "Moon Patrol" )
GAME( 1982, mpatrolw, mpatrol, mpatrol, mpatrolw, 0, ROT0, "Irem (Williams license)", "Moon Patrol (Williams)" )
GAME( 1982, mranger, mpatrol, mpatrol, mpatrol, 0, ROT0, "bootleg", "Moon Ranger" )